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    Class CommonShaderPreprocessor

    상속
    object
    BaseShaderPreprocessor
    CommonShaderPreprocessor
    상속된 멤버
    BaseShaderPreprocessor.m_Transparent
    BaseShaderPreprocessor.m_DebugDisplay
    BaseShaderPreprocessor.m_TileLighting
    BaseShaderPreprocessor.m_ClusterLighting
    BaseShaderPreprocessor.m_LodFadeCrossFade
    BaseShaderPreprocessor.m_DecalsOFF
    BaseShaderPreprocessor.m_Decals3RT
    BaseShaderPreprocessor.m_Decals4RT
    BaseShaderPreprocessor.m_LightLayers
    BaseShaderPreprocessor.m_ShadowLow
    BaseShaderPreprocessor.m_ShadowMedium
    BaseShaderPreprocessor.m_ShadowHigh
    BaseShaderPreprocessor.m_ShadowVeryHigh
    BaseShaderPreprocessor.m_WriteNormalBuffer
    BaseShaderPreprocessor.m_WriteMSAADepth
    BaseShaderPreprocessor.m_SubsurfaceScattering
    BaseShaderPreprocessor.m_ShadowVariants
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: UnityEditor.Experimental.Rendering.HDPipeline
    어셈블리: solution.dll
    구문
    public class CommonShaderPreprocessor : BaseShaderPreprocessor

    생성자

    이름 설명
    CommonShaderPreprocessor()

    메서드

    이름 설명
    ShadersStripper(HDRenderPipelineAsset, Shader, ShaderSnippetData, ShaderCompilerData)
    문서 개요
    맨 위로
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