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    Class DecalSystem

    상속
    object
    DecalSystem
    상속된 멤버
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: UnityEngine.Experimental.Rendering.HDPipeline
    어셈블리: solution.dll
    구문
    public class DecalSystem

    필드

    이름 설명
    kInvalidIndex
    kNullMaterialIndex
    m_AllocationSuccess
    m_BaseColor
    m_BoundingDistances
    m_Bounds
    m_DecalDatas
    m_DecalDatasCount
    m_DecalMesh
    m_DecalsVisibleThisFrame
    m_DiffuseTextureScaleBias
    m_LightVolumes
    m_MaskTextureScaleBias
    m_NormalTextureScaleBias
    m_PrevAllocationSuccess

    프로퍼티

    이름 설명
    Atlas
    CurrentCamera
    DrawDistance
    instance
    perChannelMask

    메서드

    이름 설명
    AddDecal(Transform, Matrix4x4, float, float, Vector4, bool, Material, int, float)
    AddDecal(Vector3, Quaternion, Vector3, Matrix4x4, float, float, Vector4, bool, Material, int, float)
    AddTexture(CommandBuffer, TextureScaleBias)
    BeginCull(CullRequest)
    Cleanup()
    CreateDrawData()
    EndCull(CullRequest, CullResult)
    IsHDRenderPipelineDecal(string)
    LoadCullResults(CullResult)
    RemoveDecal(DecalHandle)
    RenderDebugOverlay(HDCamera, CommandBuffer, DebugDisplaySettings, ref float, ref float, float, float)
    RenderForwardEmissive(CommandBuffer)
    RenderIntoDBuffer(CommandBuffer)
    SetAtlas(CommandBuffer)
    UpdateCachedData(Transform, Matrix4x4, float, float, Vector4, bool, DecalHandle, int, float)
    UpdateCachedData(Vector3, Quaternion, Vector3, Matrix4x4, float, float, Vector4, bool, DecalHandle, int, float)
    UpdateCachedMaterialData()
    UpdateTextureAtlas(CommandBuffer)
    문서 개요
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