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    Struct Hair.BSDFData

    상속된 멤버
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    네임스페이스: UnityEngine.Experimental.Rendering.HDPipeline
    어셈블리: solution.dll
    구문
    [GenerateHLSL(PackingRules.Exact, false, false, true, 1450, false, false)]
    public struct Hair.BSDFData

    필드

    이름 설명
    ambientOcclusion
    anisotropy
    diffuseColor
    diffusionProfileIndex
    fresnel0
    geomNormalWS
    hairStrandDirectionWS
    materialFeatures
    normalWS
    perceptualRoughness
    roughnessB
    roughnessT
    secondaryPerceptualRoughness
    secondarySpecularExponent
    secondarySpecularShift
    secondarySpecularTint
    specularExponent
    specularOcclusion
    specularShift
    specularTint
    subsurfaceMask
    thickness
    transmittance
    useThickObjectMode
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