{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Class DebugDisplaySettings.DebugData | High Definition RP | 6.5.3-preview
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    Class DebugDisplaySettings.DebugData

    상속
    object
    DebugDisplaySettings.DebugData
    상속된 멤버
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: UnityEngine.Experimental.Rendering.HDPipeline
    어셈블리: solution.dll
    구문
    public class DebugDisplaySettings.DebugData

    필드

    이름 설명
    attributesEnumIndex
    colorPickerDebugModeEnumIndex
    colorPickerDebugSettings
    debugCameraToFreeze
    debugCameraToFreezeEnumIndex
    debugOverlayRatio
    decalsDebugSettings
    engineEnumIndex
    falseColorDebugSettings
    fullScreenDebugMode
    fullscreenDebugMip
    gBufferEnumIndex
    lightVolumeDebugTypeEnumIndex
    lightingDebugModeEnumIndex
    lightingDebugSettings
    lightingFulscreenDebugModeEnumIndex
    materialDebugSettings
    materialEnumIndex
    mipMapDebugSettings
    mipMapsEnumIndex
    msaaSampleDebugModeEnumIndex
    msaaSamples
    propertiesEnumIndex
    renderingFulscreenDebugModeEnumIndex
    shadowDebugModeEnumIndex
    showSSSampledColor
    terrainTextureEnumIndex
    tileClusterDebugByCategoryEnumIndex
    tileClusterDebugEnumIndex
    문서 개요
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