Class TextureCurve
구현
상속된 멤버
네임스페이스: UnityEngine.Experimental.Rendering.HDPipeline
어셈블리: solution.dll
구문
[Serializable]
public class TextureCurve : IDisposable
생성자
| 이름 | 설명 |
|---|---|
| TextureCurve(AnimationCurve, float, bool, in Vector2) | |
| TextureCurve(Keyframe[], float, bool, in Vector2) |
프로퍼티
| 이름 | 설명 |
|---|---|
| this[int] | |
| length |
메서드
| 이름 | 설명 |
|---|---|
| AddKey(float, float) | |
| Dispose() | Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources. |
| Evaluate(float) | |
| ~TextureCurve() | |
| GetTexture() | |
| MoveKey(int, in Keyframe) | |
| RemoveKey(int) | |
| SetDirty() | |
| SmoothTangents(int, float) |