Class TextureCurve
구현
상속된 멤버
네임스페이스: UnityEngine.Experimental.Rendering.HDPipeline
어셈블리: solution.dll
구문
[Serializable]
public class TextureCurve : IDisposable
생성자
이름 | 설명 |
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TextureCurve(AnimationCurve, float, bool, in Vector2) | |
TextureCurve(Keyframe[], float, bool, in Vector2) |
프로퍼티
이름 | 설명 |
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this[int] | |
length |
메서드
이름 | 설명 |
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AddKey(float, float) | |
Dispose() | Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources. |
Evaluate(float) | |
~TextureCurve() | |
GetTexture() | |
MoveKey(int, in Keyframe) | |
RemoveKey(int) | |
SetDirty() | |
SmoothTangents(int, float) |