Shader.Find
static function Find(name: string): Shader;
Description

Finds a shader with the given name.

Shader.Find can be used to switch to another shader without having to keep a reference to the shader. name is the name you can see in the shader popup of any material. Common names are: "Diffuse", "Bumped Diffuse", "VertexLit", "Transparent/Diffuse" etc.

When building a player, a shader will only be included if it is assigned to a material that is used in any scene or if the shader is placed in a "Resources" folder. See Also: Material class.
	// Switch the shader from code

function Start () { // Switch to the transparent diffuse shader renderer.material.shader = Shader.Find ("Transparent/Diffuse"); }
Another example:
	// Create a material from code

function Start () { // Create a material with transparent diffuse shader var material = new Material (Shader.Find ("Transparent/Diffuse")); material.color = Color.green; // assign the material to the renderer renderer.material = material; }