Shader.SetGlobalMatrix
static function SetGlobalMatrix(propertyName: string, mat: Matrix4x4): void;
static function SetGlobalMatrix(nameID: int, mat: Matrix4x4): void;
Description

Sets a global matrix property for all shaders.

Global properties are used if a shader needs them but the material does not have them defined (for example, if the shader does not expose them in Properties block).

See Also: SetGlobalColor, SetGlobalFloat; Material class, ShaderLab documentation.