Blend weights.
// Set Blend weights to one bone. QualitySettings.blendWeights = BlendWeights.OneBone;
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Example() { QualitySettings.blendWeights = BlendWeights.OneBone; } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Example() as void: QualitySettings.blendWeights = BlendWeights.OneBone