The VSync Count.
// Sync framerate to monitors refresh rate QualitySettings.vSyncCount = 1;
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Example() { QualitySettings.vSyncCount = 1; } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Example() as void: QualitySettings.vSyncCount = 1