A mipmap level is a version of a texture with a specific resolution. Mipmap levels exist in sets called mipmaps. Mipmaps can speed up rendering operations and reduce rendering artifacts in situations where the GPU renders a texture at less than its full resolution.
このセクションには以下の情報が含まれています。
ページ | 説明 |
---|---|
ミップマップの基本 | An introduction to mipmaps in Unity. |
The Mipmap Streaming system | Information about a feature that lets you control how Unity loads mipmaps. |
The Mipmap Streaming system API | C# スクリプトを使用してミップマップストリーミングシステムの基本機能を拡張する方法。 |
Streaming Controller コンポーネント | ミップマップストリーミングシステムの一部であるコンポーネントに関する情報。 |
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