Collision detection is the physics engine’s process for detecting when a physics body (Rigidbody or ArticulationBody) comes into contact with a collider. Unity provides different collision detection algorithms for different situations, so that you can choose the most efficient approach for each individual physics body (Rigidbody or Articulation Body) in your scene.
| トピック | 説明 | 
|---|---|
| Choose a collision detection mode | Choose the right collision detection mode for each collider in your project. | 
| Discrete collision detection | Overview of the high-efficiency discrete collision detection mode available in Unity. | 
| Continuous collision detection (CCD) | Overview of the high-accuracy continuous collision detection (CCD) modes available in Unity. |