Primitive colliders are defined by simple geometric shapes with a low number of polygons. They match Unity’s Primitive Objects, which are built-in GameObject shapes.
| トピック | 説明 | 
|---|---|
| Introduction to primitive collider shapes | Overview of the primitive collider shapes (Box, Sphere and Capsule) in Unity. | 
| Box Collider コンポーネントのリファレンス | Reference page for the Box collider component. | 
| Sphere Collider コンポーネントのリファレンス | Reference page for the Sphere collider component. | 
| Capsule Collider コンポーネントのリファレンス | Reference page for the Capsule collider component. |