A mipmap level is a version of a texture with a specific resolution. Mipmap levels exist in sets called mipmaps. Mipmaps can speed up rendering operations and reduce rendering artifacts in situations where the GPU renders a texture at less than its full resolution.
本节包含以下信息:
页面 | 描述 |
---|---|
Mipmaps introduction | An introduction to mipmaps in Unity. |
The Mipmap Streaming system | Information about a feature that lets you control how Unity loads mipmaps. |
The Mipmap Streaming system API | How to use C# scripts to extend the basic functionality of the Mipmap Streaming system. |
Streaming Controller component | Information about this component, which is part of the Mipmap Streaming system. |