Version: 2023.2
言語: 日本語
Customize the GUI for your audio plug-in
Example native audio plug-ins included in the SDK

Use your native audio DSP plug-in and GUI in Unity

Once you create your audio DSP plug-in and customize your GUI to your liking, you can build your file and import it into Unity.

1. Compile and build your plug-ins

You must implement your plug-ins as a dynamic library for your preferred platform. Unlike with scripts, any platform that you want to support must be able to compile this file, along with platform-specific optimizations.

For information about how to build your plug-in into a library file for each platform, refer to Building plug-ins for desktop platforms.

2. Rename your audio plug-in DLL file

  • Add the prefix “audioplugin” to the name of your DLL file (case insensitive). For example audioplugin-myplugin.dll

Unlike other native plug-ins, Unity needs to load audio plug-ins before it creates any mixer assets that might need effects from a plug-in. But Unity doesn’t do this by default.

Add the prefix “audioplugin” to the name of your DLL file so that the Unity Editor detects and adds your plug-in to a list of plug-ins that Unity automatically loads as the build starts.

3. Import your audio plug-in into Unity

Click and drag your plug-in library file into the Asset folder of your Unity project. Unity automatically installs your plug-in and it is ready to use.

4. Link the plug-in to a platform

Native audio plug-ins use the same scheme as other native or managed plug-ins: You must use the plug-in importer Inspector to associate your plug-in with your preferred platforms. For more information, refer to Plugin Inspector.

その他の参考資料

Customize the GUI for your audio plug-in
Example native audio plug-ins included in the SDK