Version: 2023.2+
Drag-and-drop is a common feature in UI design. You can use UI Toolkit to create a drag-and-drop UI inside a custom Editor window or inside an application built by Unity. This example demonstrates how to create a drag-and-drop UI with ListView and TreeView inside a custom Editor window.
The example creates a split window that includes a lobby and two teams within a custom Editor window. The lobby is created with ListView. For demonstration purposes, one team is created with MultiColumnListView and another team is created with TreeView. The example uses a Toggle to enable and disable the drag-and-drop operation. Once enabled, you can drag the players to reorder them and drag them from the lobby list to the team lists, as shown below:
You can find the completed files that this example creates in this GitHub repository.
このガイドは、Unity エディター、UI Toolkit、および C# スクリプトに精通している開発者を対象としています。始める前に、以下をよく理解してください。
To begin, create an asset to manage a list of players in the lobby. Create a script to define the struct of PlayerData that represents data for a player. The struct has three fields: a string name, an integer number, and a Texture2D object icon. Mark the fields with the [SerializeField]
attribute, so that their values can be serialized and stored in Unity’s data format. Create a Collection Database asset to manage the player data for the drag-and-drop UI. The Collection Database asset contains a serialized list of PlayerData objects that you can set in the Unity Editor.
Unity で任意のテンプレートでプロジェクトを作成します。
In the Assets folder of your Project window, create a folder named Scripts
to store your script files.
In the Scripts folder, create a folder named Data
.
In the Data folder, create a C# script named PlayerData.cs
with the following content:
[!code-cs[(Modules/UIElements/Tests/UIElementsExamples/Assets/ui-toolkit-manual-code-examples/create-drag-and-drop-list-treeview/Scripts/Data/PlayerData.cs)]
In the Data folder, create a C# script named CollectionDatabase.cs
with the following content:
[!code-cs[(Modules/UIElements/Tests/UIElementsExamples/Assets/ui-toolkit-manual-code-examples/create-drag-and-drop-list-treeview/Scripts/Data/CollectionDatabase.cs)]
In the Assets folder, create a folder named Resources
.
Right-click in the Resources folder, and select Create > Collection Database. This creates a new Collection Database asset.
In the Inspector window of the Collection Database asset, add a few players to the Lobby list. You can add as many players as you want.
Create custom controls named PlayerDataElement and PlayerItemView to display the data of a player. The PlayerItemView control binds to a PlayerData object as its data context.
In the Scripts folder, create a folder named UI
.
In the UI folder, create a C# script named PlayerDataElement.cs
with the following content:
[!code-cs[(Modules/UIElements/Tests/UIElementsExamples/Assets/ui-toolkit-manual-code-examples/create-drag-and-drop-list-treeview/Scripts/UI/PlayerDataElement.cs)]
In the UI folder, create a C# script named PlayerItemView.cs
with the following content:
[!code-cs[(Modules/UIElements/Tests/UIElementsExamples/Assets/ui-toolkit-manual-code-examples/create-drag-and-drop-list-treeview/Scripts/UI/PlayerItemView.cs)]
Create a USS file to define the style for the UI. Create two UXML Documents to define the UI layout for the player item view and the main view. In the main view, to enable the reordering of list items by dragging, set the reorderable
attribute to true
for the ListView, MultiColumnListView, and TreeView.
In the Assets folder, create a folder named UI
to store your UXML and USS files.
In the UI folder, create a USS file named main.uss
with the following content:
[!code-css[(Modules/UIElements/Tests/UIElementsExamples/Assets/ui-toolkit-manual-code-examples/create-drag-and-drop-list-treeview/UI/main.uss)]
In the UI folder, create a UXML file named PlayerItemView.uxml
with the following content:
[!code-css[(Modules/UIElements/Tests/UIElementsExamples/Assets/ui-toolkit-manual-code-examples/create-drag-and-drop-list-treeview/UI/PlayerItemView.uxml)]
In the UI folder, create a UXML file named ListDragAndDropTestWindow.uxml
with the following content:
[!code-xml[(Modules/UIElements/Tests/UIElementsExamples/Assets/ui-toolkit-manual-code-examples/create-drag-and-drop-list-treeview/UI/ListDragAndDropTestWindow.uxml)]
Create a script to set up the lobby and the teams’ lists and bind them to the player data you created earlier. The script also implements drag-and-drop operations between the lobby and the teams’ lists.
In the Scripts folder, create a folder named Controllers
.
In the Controllers folder, create a C# script named LobbyController.cs
with the following content:
[!code-cs[(Modules/UIElements/Tests/UIElementsExamples/Assets/ui-toolkit-manual-code-examples/create-drag-and-drop-list-treeview/Scripts/Controller/LobbyController.cs)]
Create a custom Editor window to display the drag-and-drop UI.
In the Assets folder, create a folder named Editor
.
In the Editor folder, create a C# script named ListDragAndDropTestWindow.cs
with the following content:
[!code-cs[(Modules/UIElements/Tests/UIElementsExamples/Assets/ui-toolkit-manual-code-examples/create-drag-and-drop-list-treeview/Editor/ListDragAndDropTestWindow.cs)]
To test, change the order of the players in the Lobby list and move players from the Lobby list to the team lists when the Lobby Owner checkbox is selected. You can also change the hierarchy of players in the Red team list. Based on the conditions set in the LobbyController.cs
script, you can add a maximum of three players to each team.
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