Runtime data binding binds the properties of any plain C# object
to the properties of a UI control. You can use this type of data binding in both the runtime and Editor UI. However, for serialized data in the Editor UI, use the SerilizedObject data binding because it provides better support for Unity’s serialization system, including undo/redo functionality and multi-selection operations.
トピック | 説明 |
---|---|
Get started with runtime binding | Learn the basics of runtime binding from an example. |
Create a runtime data binding in C# scripts | Create a runtime data binding. |
Define a data source | Understand how to define a data source for runtime binding, which can be any C# types. |
Define binding modes and update triggers | Define binding modes and update triggers to configure how changes are replicated between the data source and the UI. |
Convert data types | Add type converters to convert data types between the data source and the UI. |
Define logging levels | Define logging levels to debug runtime bindings. |
Create custom binding types | Create custom binding types and attributes. |
Create a custom binding to bind USS selectors | Learn how to create a custom binding to bind USS from an example. |
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.