Colliders in Unity have different collider types depending on whether they have an associated Rigidbody, and how that Rigidbody is configured. A Collider’s type defines how it interacts with other colliders, and how it responds to simulated physics forces.
| トピック | 説明 | 
|---|---|
| Introduction to collider types | Static, kinematic and dynamic colliders, and how to configure them. | 
| Interaction between collider types | How the different collider types interact with each other. |