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    • Unity.​Net​Code
    • Network​Driver​Store.​Network​Driver​Instance

    Struct NetworkDriverStore.NetworkDriverInstance

    Struct that contains a NetworkDriver and relative pipelines.

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: Unity.NetCode
    Syntax
    public struct NetworkDriverInstance

    Fields

    driver

    The NetworkDriver instance. Can be invalid if the NetworkDriver instance has not been initialized.

    Declaration
    public NetworkDriver driver
    Field Value
    Type Description
    NetworkDriver

    reliablePipeline

    The pipeline used for sending reliable messages

    Declaration
    public NetworkPipeline reliablePipeline
    Field Value
    Type Description
    NetworkPipeline

    unreliableFragmentedPipeline

    The pipeline used for sending big unreliable messages that requires fragmentation.

    Declaration
    public NetworkPipeline unreliableFragmentedPipeline
    Field Value
    Type Description
    NetworkPipeline

    unreliablePipeline

    The pipeline used for sending unreliable messages and snapshots

    Declaration
    public NetworkPipeline unreliablePipeline
    Field Value
    Type Description
    NetworkPipeline

    Properties

    simulatorEnabled

    Flag set when the driver pipelines uses the SimulatorPipelineStage.

    Declaration
    public bool simulatorEnabled { get; set; }
    Property Value
    Type Description
    Boolean
    In This Article
    • Fields
      • driver
      • reliablePipeline
      • unreliableFragmentedPipeline
      • unreliablePipeline
    • Properties
      • simulatorEnabled
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