Class DefaultVariantSystemGroup
Group that contains all the systems responsible for registering/setting up the default Ghost Variants (see GhostComponentVariationAttribute).
The system group OnCreate method finalizes the default mapping inside its own OnCreate
method, by collecting from all the registered
DefaultVariantSystemBase systems the set of variant to use.
The order in which variants are set in the map is governed by the creation order (see CreateAfterAttribute, CreateBeforeAttribute).
Inherited Members
Namespace: Unity.NetCode
Syntax
[WorldSystemFilter(WorldSystemFilterFlags.BakingSystem | WorldSystemFilterFlags.ServerSimulation | WorldSystemFilterFlags.ClientSimulation | WorldSystemFilterFlags.ThinClientSimulation, WorldSystemFilterFlags.Default)]
public class DefaultVariantSystemGroup : ComponentSystemGroup