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    Class NetCodeDebugConfigAuthoring

    Add this component to a gameobject present in a sub-scene to configure the NetDebug logging level and enable packet dumps.

    Inheritance
    Object
    Object
    Component
    Behaviour
    MonoBehaviour
    NetCodeDebugConfigAuthoring
    Inherited Members
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    Namespace: Unity.NetCode
    Syntax
    [HelpURL("https://docs.unity3d.com/Packages/com.unity.netcode@latest/index.html?subfolder=/api/Unity.NetCode.NetCodeDebugConfigAuthoring.html")]
    public class NetCodeDebugConfigAuthoring : MonoBehaviour

    Fields

    DumpPackets

    Enable/Disable per connection packet dumps. When enabled, for each connection a file is created containing all the packet sent (for the server) or received (for the client). The packet dump use quite a lot of resources and should be used mostly (if not only) for debugging replication issues.

    Declaration
    public bool DumpPackets
    Field Value
    Type Description
    Boolean

    LogLevel

    The current debug level used by netcode.

    Declaration
    public NetDebug.LogLevelType LogLevel
    Field Value
    Type Description
    NetDebug.LogLevelType
    In This Article
    • Fields
      • DumpPackets
      • LogLevel
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