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    Struct CopyInputToCommandBuffer<TInputBufferData, TInputComponentData>.CopyInputToBufferJob

    For internal use only, simplify the creation of system jobs that copies IInputComponentData data to the underlying ICommandData buffer.

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: Unity.NetCode
    Syntax
    [BurstCompile]
    public struct CopyInputToBufferJob

    Methods

    Execute(ArchetypeChunk, Int32)

    Implements the component copy and input event management. Should be called your job Execute method.

    Declaration
    [BurstCompile]
    public void Execute(ArchetypeChunk chunk, int orderIndex)
    Parameters
    Type Name Description
    ArchetypeChunk chunk
    Int32 orderIndex
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