Struct CopyInputToCommandBuffer<TInputBufferData, TInputComponentData>.CopyInputToBufferJob
For internal use only, simplify the creation of system jobs that copies IInputComponentData data to the underlying ICommandData buffer.
Inherited Members
Namespace: Unity.NetCode
Syntax
[BurstCompile]
public struct CopyInputToBufferJob
Methods
Execute(ArchetypeChunk, Int32)
Implements the component copy and input event management. Should be called your job Execute method.
Declaration
[BurstCompile]
public void Execute(ArchetypeChunk chunk, int orderIndex)
Parameters
Type | Name | Description |
---|---|---|
ArchetypeChunk | chunk | |
Int32 | orderIndex |