docs.unity3d.com
    Show / Hide Table of Contents

    Struct GhostDistanceImportance

    Computes distance based importance scaling. I.e. Entities far away from a clients importance focal point (via GhostConnectionPosition) will be sent less often.

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: Unity.NetCode
    Syntax
    [BurstCompile]
    public struct GhostDistanceImportance

    Fields

    ScaleFunctionPointer

    Function pointer to Unity.NetCode.GhostDistanceImportance.Scale(System.IntPtr,System.IntPtr,System.IntPtr,System.Int32) function implementation.

    Declaration
    public static readonly PortableFunctionPointer<GhostImportance.ScaleImportanceDelegate> ScaleFunctionPointer
    Field Value
    Type Description
    PortableFunctionPointer<GhostImportance.ScaleImportanceDelegate>
    In This Article
    • Fields
      • ScaleFunctionPointer
    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023