Struct GhostDistanceImportance
Computes distance based importance scaling. I.e. Entities far away from a clients importance focal point (via GhostConnectionPosition) will be sent less often.
Inherited Members
Namespace: Unity.NetCode
Syntax
[BurstCompile]
public struct GhostDistanceImportance
Fields
ScaleFunctionPointer
Function pointer to Unity.NetCode.GhostDistanceImportance.Scale(System.IntPtr,System.IntPtr,System.IntPtr,System.Int32) function implementation.
Declaration
public static readonly PortableFunctionPointer<GhostImportance.ScaleImportanceDelegate> ScaleFunctionPointer
Field Value
Type | Description |
---|---|
PortableFunctionPointer<GhostImportance.ScaleImportanceDelegate> |