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    Struct RpcCommandRequest<TActionSerializer, TActionRequest>.SendRpcData

    A struct that can be embedded into your system job, and should be used to delegate the rpc handling. Example of use:

    [BurstCompile]
    struct SendRpc : IJobChunk
    {
        public RpcCommandRequest{MyRpcCommand, MyRpcCommand}.SendRpcData data;
        public void Execute(in ArchetypeChunk chunk, int unfilteredChunkIndex, bool useEnabledMask, in v128 chunkEnabledMask)
        {
            data.Execute(chunk, unfilteredChunkIndex);
        }
    }

    Always use the InitJobData(ref SystemState) method to construct a valid instance.

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: Unity.NetCode
    Syntax
    public struct SendRpcData

    Methods

    Execute(ArchetypeChunk, Int32)

    Call this from an Execute(in ArchetypeChunk, Int32, Boolean, in v128) method to handle the rpc requests.

    Declaration
    public void Execute(ArchetypeChunk chunk, int orderIndex)
    Parameters
    Type Name Description
    ArchetypeChunk chunk
    Int32 orderIndex
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