Struct PrespawnedGhostPreprocessScene
Process in the editor any sub-scene open for edit that contains pre-spawned ghosts. This is a work-around for a limitation in the conversion workdflow that prevent custom component added to sceen section entity when a sub-scene is open for edit. To overcome that, the SubSceneWithPrespawnGhosts is added at runtime here and a LiveLinkPrespawnSectionReference is also added ot the scene section enity to provide some misisng information about the section is referring to.
Inherited Members
Namespace: Unity.NetCode.Editor
Syntax
[BurstCompile]
[WorldSystemFilter(WorldSystemFilterFlags.ServerSimulation | WorldSystemFilterFlags.ClientSimulation | WorldSystemFilterFlags.ThinClientSimulation, WorldSystemFilterFlags.Default)]
[UpdateInGroup(typeof(InitializationSystemGroup))]
public struct PrespawnedGhostPreprocessScene : ISystem