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    Struct NetworkStreamInGame

    A component used to signal that a connection should send and receive snapshots and commands. Before adding this component the connection only processes RPCs. Must be Added by game logic to start sending snapshots and commands.

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: Unity.NetCode
    Syntax
    public struct NetworkStreamInGame : IComponentData, IQueryTypeParameter
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