Enum GhostComponentSerializer.SendMask
A bitflag used to mark to which ghost type a component should be serialized to.
Namespace: Unity.NetCode.LowLevel.Unsafe
Syntax
[Flags]
public enum SendMask
Fields
Name | Description | Value |
---|---|---|
None | The component should be not replicated. |
0 |
Interpolated | The component is replicated only to interpolated ghosts. |
1 |
Predicted | The component is replicated only to predicted ghosts. |
2 |