Struct PositionOnlyVariant
A serialization strategy for LocalTransform that replicates only the entity Position.
Inherited Members
Namespace: Unity.NetCode
Syntax
[Preserve]
[GhostComponentVariation(typeof(LocalTransform), "PositionOnly - 3D", false)]
public struct PositionOnlyVariant
Fields
Position
The position value is replicated with a default quantization unit of 1000 (so roughly 1mm precision per component). The replicated position value support both interpolation and extrapolation
Declaration
public float3 Position
Field Value
Type | Description |
---|---|
float3 |