Struct RpcCommandRequest<TActionSerializer, TActionRequest>
Helper struct for implementing systems to process RPC command request entities. This is generally used by code-gen, and should only be used directly in special cases.
Inherited Members
Namespace: Unity.NetCode
Syntax
public struct RpcCommandRequest<TActionSerializer, TActionRequest>
where TActionSerializer : struct, IRpcCommandSerializer<TActionRequest> where TActionRequest : struct, IComponentData
Type Parameters
| Name | Description |
|---|---|
| TActionSerializer | Unmanaged type of IRpcCommandSerializer<T> |
| TActionRequest | Unmanaged type of IComponentData |
Fields
Query
The query to use when scheduling the processing job.
Declaration
public EntityQuery Query
Field Value
| Type | Description |
|---|---|
| EntityQuery |
Methods
InitJobData(ref SystemState)
Initialize the internal state of a processing job. Should be called from OnUpdate of an ISystem.
Declaration
public RpcCommandRequest<TActionSerializer, TActionRequest>.SendRpcData InitJobData(ref SystemState state)
Parameters
| Type | Name | Description |
|---|---|---|
| SystemState | state | Raw entity system state. |
Returns
| Type | Description |
|---|---|
| RpcCommandRequest.SendRpcData<> | RpcCommandRequest<TActionSerializer, TActionRequest>.SendRpcData initialized using |