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    Class NetCodePhysicsConfig

    Component used to enable predicted physics automatic world changing(PredictedPhysicsNonGhostWorld) and lag compensation (EnableLagCompensation) and tweak their settings. At conversion time, a singleton entity is added to the scene/subscene if either one of, or both of the features are enabled, and the PredictedPhysicsNonGhostWorld, EnableLagCompensation components are automatically added to it based on these settings.

    Inheritance
    Object
    Object
    Component
    Behaviour
    MonoBehaviour
    NetCodePhysicsConfig
    Inherited Members
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    Namespace: Unity.NetCode
    Syntax
    [DisallowMultipleComponent]
    [HelpURL("https://docs.unity3d.com/Packages/com.unity.netcode@latest/index.html?subfolder=/api/Unity.NetCode.NetCodePhysicsConfig.html")]
    public sealed class NetCodePhysicsConfig : MonoBehaviour

    Fields

    ClientHistorySize

    The number of physics world states that are backed up on the client. This cannot be more than the maximum capacity, leaving it at zero will give oyu the default which is one.

    Declaration
    [Tooltip("The number of physics world states that are backed up on the client. This cannot be more than the maximum capacity, leaving it at zero will give oyu the default which is one.")]
    public int ClientHistorySize
    Field Value
    Type Description
    Int32

    ClientNonGhostWorldIndex

    When using predicted physics all dynamic physics objects in the main physics world on the client mus be ghosts. Setting this will move any non-ghost in the default physics world to another world.

    Declaration
    [Tooltip("The physics world index to use for all dynamic physics objects which are not ghosts.")]
    public uint ClientNonGhostWorldIndex
    Field Value
    Type Description
    UInt32

    EnableLagCompensation

    Set to true to enable the use of the LagCompensation system. Server and Client will start recording the physics world state in the PhysicsWorldHistory buffer, which size can be further configured for by changing the ServerHistorySize and ClientHistorySize properites;

    Declaration
    [Tooltip("Enable/Disable the LagCompensation system. Server and Client will start recording the physics world state in the PhysicsWorldHistory buffer")]
    public bool EnableLagCompensation
    Field Value
    Type Description
    Boolean

    ServerHistorySize

    The number of physics world states that are backed up on the server. This cannot be more than the maximum capacity, leaving it at zero will give you the default which is max capacity.

    Declaration
    [Tooltip("The number of physics world states that are backed up on the server. This cannot be more than the maximum capacity, leaving it at zero will give you the default which is max capacity")]
    public int ServerHistorySize
    Field Value
    Type Description
    Int32
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