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    Struct SubSceneWithPrespawnGhosts

    Added during conversion to all subscenes that contains pre-spawned ghosts.

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: Unity.NetCode
    Syntax
    public struct SubSceneWithPrespawnGhosts : IComponentData, IQueryTypeParameter

    Fields

    BaselinesHash

    Computed at runtime, when the scene is processed

    Declaration
    public ulong BaselinesHash
    Field Value
    Type Description
    UInt64

    PrespawnCount

    Total number of prespawns in the scene

    Declaration
    public int PrespawnCount
    Field Value
    Type Description
    Int32

    SubSceneHash

    Deterministic unique Hash used to query for all the ghost belonging to the scene

    Declaration
    public ulong SubSceneHash
    Field Value
    Type Description
    UInt64
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