docs.unity3d.com
    Show / Hide Table of Contents

    Struct RelevantGhostForConnection

    A connection-ghost pair, used to populate the GhostRelevancy set at runtime, by declaring which ghosts are relevant for a given connection. Behaviour is dependent upon on GhostRelevancyMode.

    Inherited Members
    ValueType.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: Unity.NetCode
    Syntax
    public struct RelevantGhostForConnection : IEquatable<RelevantGhostForConnection>, IComparable<RelevantGhostForConnection>

    Constructors

    RelevantGhostForConnection(Int32, Int32)

    Construct a new instance with the given connection id and ghost

    Declaration
    public RelevantGhostForConnection(int connection, int ghost)
    Parameters
    Type Name Description
    Int32 connection

    The connection id

    Int32 ghost

    Fields

    Connection

    The connection for which this ghost is relevant.

    Declaration
    public int Connection
    Field Value
    Type Description
    Int32

    Ghost

    the ghost id of the entity.

    Declaration
    public int Ghost
    Field Value
    Type Description
    Int32

    Methods

    CompareTo(RelevantGhostForConnection)

    Comparison operator, used for sorting.

    Declaration
    public int CompareTo(RelevantGhostForConnection other)
    Parameters
    Type Name Description
    RelevantGhostForConnection other
    Returns
    Type Description
    Int32
    Implements
    IComparable<T>.CompareTo(T)

    Equals(RelevantGhostForConnection)

    return whenever the other RelevantGhostForConnection is equals the current instance.

    Declaration
    public bool Equals(RelevantGhostForConnection other)
    Parameters
    Type Name Description
    RelevantGhostForConnection other
    Returns
    Type Description
    Boolean
    Implements
    IEquatable<T>.Equals(T)

    GetHashCode()

    A hash code suitable to insert the RelevantGhostForConnection into an hashmap or other key-value pair containers. Is guarantee to be unique for the connection, ghost pairs.

    Declaration
    public override int GetHashCode()
    Returns
    Type Description
    Int32
    Overrides
    ValueType.GetHashCode()
    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023