Struct GhostPrefabCreation.Config
Configuration used to create a ghost prefab.
Inherited Members
Namespace: Unity.NetCode
Syntax
public struct Config
Fields
DefaultGhostMode
The default mode for this ghost. This controls what the prefab will be instantiated as when the client spawns it, but the default can be overridden and the mode can be changed at runtime.
Declaration
public GhostMode DefaultGhostMode
Field Value
Type | Description |
---|---|
GhostMode |
Importance
Higher importance means the ghost will be sent more frequently if there is not enough bandwidth to send everything.
Declaration
public int Importance
Field Value
Type | Description |
---|---|
Int32 |
Name
The name of the ghost. When creating prefabs from code this is used to create a unique ghost type.
Declaration
public FixedString64Bytes Name
Field Value
Type | Description |
---|---|
FixedString64Bytes |
OptimizationMode
Dynamic optimization mode uses multiple baselines to make sure data is always small. Static optimization mode will compress slightly less when there are changes, but it will have zero cost when there are no changes.
Declaration
public GhostOptimizationMode OptimizationMode
Field Value
Type | Description |
---|---|
GhostOptimizationMode |
SupportedGhostModes
The ghost modes this prefab can be instantiated as. If for example set the Interpolated it is not possible to use this prefab for prediction.
Declaration
public GhostModeMask SupportedGhostModes
Field Value
Type | Description |
---|---|
GhostModeMask |
UsePreSerialization
Enable pre-serialization for this ghost. Pre-serialization makes it possible to share part of the serialization cpu cost between connections, but it also has that cost when the ghost is not sent.
Declaration
public bool UsePreSerialization
Field Value
Type | Description |
---|---|
Boolean |