Struct PhysicsGraphicalSmoothingDefaultVariant
Default serialization variant for the PhysicsGraphicalSmoothing which disables smoothing on interpolated clients. Ghost are controled by the server rather than physics on interpolated clients, which makes the physics smoothing incorrect.
Inherited Members
Namespace: Unity.NetCode
Syntax
[GhostComponentVariation(typeof(PhysicsGraphicalSmoothing), "")]
public struct PhysicsGraphicalSmoothingDefaultVariant