docs.unity3d.com
    Show / Hide Table of Contents

    Struct RpcCollection

    The RpcCollection is the set of all available RPCs. It is created by the RpcSystem. It is used to register RPCs and to get queues for sending RPCs. In most cases you do not need to use it directly, the generated code will use it to setup the RPC components.

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: Unity.NetCode
    Syntax
    public struct RpcCollection : IComponentData, IQueryTypeParameter

    Properties

    DynamicAssemblyList

    Treat the set of assemblies loaded on the client / server as dynamic or different. This is only required if assemblies containing ghost component serializers or RPC serializers are removed when building standalone. This property is read in OnUpdate, so it must be set before then. Defaults to false, which saves 6 bytes per header, and allows RPC version errors to trigger immediately upon connecting to the server (rather than needing to wait for an invalid RPC to be received).

    Declaration
    public bool DynamicAssemblyList { get; set; }
    Property Value
    Type Description
    Boolean

    Methods

    GetRpcQueue<TActionSerializer, TActionRequest>()

    Get an RpcQueue which can be used to send RPCs.

    Declaration
    public RpcQueue<TActionSerializer, TActionRequest> GetRpcQueue<TActionSerializer, TActionRequest>()
        where TActionSerializer : struct, IRpcCommandSerializer<TActionRequest> where TActionRequest : struct, IComponentData
    Returns
    Type Description
    RpcQueue<TActionSerializer, TActionRequest>

    RpcQueue<TActionSerializer, TActionRequest> to be used to send RPCs.

    Type Parameters
    Name Description
    TActionSerializer

    Struct of type IRpcCommandSerializer<T>

    TActionRequest

    Struct of type IComponentData

    RegisterRpc(ComponentType, PortableFunctionPointer<RpcExecutor.ExecuteDelegate>)

    Register a new RPC type which can be sent over the network. This must be called before any connections are established.

    Declaration
    public void RegisterRpc(ComponentType type, PortableFunctionPointer<RpcExecutor.ExecuteDelegate> exec)
    Parameters
    Type Name Description
    ComponentType type

    Type to register.

    PortableFunctionPointer<RpcExecutor.ExecuteDelegate> exec

    Callback for RPC to execute.

    RegisterRpc<TActionSerializer, TActionRequest>()

    Register a new RPC type which can be sent over the network. This must be called before any connections are established.

    Declaration
    public void RegisterRpc<TActionSerializer, TActionRequest>()
        where TActionSerializer : struct, IRpcCommandSerializer<TActionRequest> where TActionRequest : struct, IComponentData
    Type Parameters
    Name Description
    TActionSerializer

    A struct of type IRpcCommandSerializer.

    TActionRequest

    A struct of type IComponent.

    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023