Class PredictedFixedStepSimulationSystemGroup
A fixed update group inside the ghost prediction. This is equivalent to FixedStepSimulationSystemGroup but for prediction. The fixed update group can have a higher update frequency than the rest of the prediction, and it does not do partial ticks.
Inheritance
Inherited Members
Namespace: Unity.NetCode
Syntax
[WorldSystemFilter(WorldSystemFilterFlags.Default, WorldSystemFilterFlags.Default)]
[UpdateInGroup(typeof(PredictedSimulationSystemGroup), OrderFirst = true)]
public class PredictedFixedStepSimulationSystemGroup : ComponentSystemGroup
Constructors
PredictedFixedStepSimulationSystemGroup()
Default constructor which sets up a fixed rate manager.
Declaration
[Preserve]
public PredictedFixedStepSimulationSystemGroup()
Properties
Timestep
Set the timestep used by this group, in seconds. The default value is 1/60 seconds. This value will be clamped to the range [0.0001f ... 10.0f].
Declaration
public float Timestep { get; set; }
Property Value
Type | Description |
---|---|
Single |