Struct PredictedGhostSpawnSystem
Consume all the PredictedGhostSpawnRequest requests by initializing the predicted spawned ghost and adding it to the PredictedGhostSpawn buffer. All the predicted spawned ghosts are initialized with a invalid ghost id (-1) but a valid ghost type and spawnTick.
Inherited Members
Namespace: Unity.NetCode
Syntax
[UpdateInGroup(typeof(GhostSpawnSystemGroup))]
[WorldSystemFilter(WorldSystemFilterFlags.ClientSimulation, WorldSystemFilterFlags.Default)]
[UpdateAfter(typeof(GhostSpawnSystem))]
[BurstCompile]
public struct PredictedGhostSpawnSystem : ISystem