Struct NetworkStreamRequestDisconnect
A component used to signal that the game logic wants to close the connection
Inherited Members
Namespace: Unity.NetCode
Syntax
public struct NetworkStreamRequestDisconnect : IComponentData, IQueryTypeParameter
Fields
Reason
Optional, the reason for the disconnection. The default is ConnectionClose.
Declaration
public NetworkStreamDisconnectReason Reason
Field Value
Type | Description |
---|---|
NetworkStreamDisconnectReason |