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    Struct NetworkPipeline

    Identifier for a network pipeline obtained with CreatePipeline(Type[]).

    Inherited Members
    ValueType.ToString()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: Unity.Networking.Transport
    Syntax
    public struct NetworkPipeline : IEquatable<NetworkPipeline>

    Properties

    Null

    The default pipeline. Acts as a no-op passthrough.

    Declaration
    public static readonly NetworkPipeline Null { get; }
    Property Value
    Type Description
    NetworkPipeline

    Default pipeline used for sending.

    Methods

    Equals(Object)

    Declaration
    public override bool Equals(object compare)
    Parameters
    Type Name Description
    Object compare
    Returns
    Type Description
    Boolean
    Overrides
    ValueType.Equals(Object)

    Equals(NetworkPipeline)

    Declaration
    public bool Equals(NetworkPipeline connection)
    Parameters
    Type Name Description
    NetworkPipeline connection
    Returns
    Type Description
    Boolean
    Implements
    IEquatable<T>.Equals(T)

    GetHashCode()

    Declaration
    public override int GetHashCode()
    Returns
    Type Description
    Int32
    Overrides
    ValueType.GetHashCode()

    Operators

    Equality(NetworkPipeline, NetworkPipeline)

    Declaration
    public static bool operator ==(NetworkPipeline lhs, NetworkPipeline rhs)
    Parameters
    Type Name Description
    NetworkPipeline lhs
    NetworkPipeline rhs
    Returns
    Type Description
    Boolean

    Inequality(NetworkPipeline, NetworkPipeline)

    Declaration
    public static bool operator !=(NetworkPipeline lhs, NetworkPipeline rhs)
    Parameters
    Type Name Description
    NetworkPipeline lhs
    NetworkPipeline rhs
    Returns
    Type Description
    Boolean
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