Struct ApplyCurrentInputBufferElementToInputData<TInputBufferData, TInputComponentData>.ApplyInputDataFromBufferJob
Helper struct that should be used to implement jobs that copies commands from an ICommandData buffer to the respective IInputComponentData.
Inherited Members
Namespace: Unity.NetCode
Syntax
[BurstCompile]
public struct ApplyInputDataFromBufferJob
Methods
Execute(ArchetypeChunk, Int32)
Copy the command for current server tick to the input component. Should be called your job Execute method.
Declaration
[BurstCompile]
public void Execute(ArchetypeChunk chunk, int orderIndex)
Parameters
| Type | Name | Description |
|---|---|---|
| ArchetypeChunk | chunk | |
| Int32 | orderIndex |