docs.unity3d.com
    Show / Hide Table of Contents

    Struct RotationOnlyVariant

    A serialization strategy for LocalTransform that replicates only the entity Rotation.

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: Unity.NetCode
    Syntax
    [Preserve]
    [GhostComponentVariation(typeof(LocalTransform), "RotationOnly - 3D", false)]
    public struct RotationOnlyVariant

    Fields

    Rotation

    The rotation quaternion is replicated and the resulting floating point data use for replication the rotation is quantized with good precision (10 or more bits per component)

    Declaration
    public quaternion Rotation
    Field Value
    Type Description
    quaternion
    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023