Struct GhostPredictionSmoothingSystem
System that corrects the client prediction errors, by applying the smoothing actions registerd to the GhostPredictionSmoothing singleton to to all predicted ghost that miss-predict.
Inherited Members
Namespace: Unity.NetCode
Syntax
[WorldSystemFilter(WorldSystemFilterFlags.ClientSimulation, WorldSystemFilterFlags.Default)]
[UpdateInGroup(typeof(PredictedSimulationSystemGroup), OrderLast = true)]
[UpdateBefore(typeof(GhostPredictionHistorySystem))]
[BurstCompile]
public struct GhostPredictionSmoothingSystem : ISystem