Class CommandDataUtility
Contains utility methods to add and retrieve commands from ICommandData dynamic buffers.
Inherited Members
Namespace: Unity.NetCode
Syntax
public static class CommandDataUtility
Fields
k_CommandDataMaxSize
The maximum number of commands that can be sent in one single command packet.
Declaration
public const int k_CommandDataMaxSize = 64
Field Value
Type | Description |
---|---|
Int32 |
Methods
AddCommandData<T>(DynamicBuffer<T>, T)
Add an instance of a ICommandData into the command circular buffer. The command buffer capacity if fixed and the Tick is used to find in which slot the command should be put to keep the command buffer sorted. If a command with the same tick already exists in the buffer, it will be overritten
Declaration
public static void AddCommandData<T>(this DynamicBuffer<T> commandArray, T commandData)
where T : struct, ICommandData
Parameters
Type | Name | Description |
---|---|---|
DynamicBuffer<T> | commandArray | |
T | commandData |
Type Parameters
Name | Description |
---|---|
T | the command type |
GetDataAtTick<T>(DynamicBuffer<T>, NetworkTick, out T)
Get latest command data for given target tick. For example, if command buffer contains ticks 3,4,5,6 and targetTick is 5 it will return tick 5 (latest without going over). If the command buffer is 1,2,3 and targetTick is 5 it will return tick 3.
Declaration
public static bool GetDataAtTick<T>(this DynamicBuffer<T> commandArray, NetworkTick targetTick, out T commandData)
where T : struct, ICommandData
Parameters
Type | Name | Description |
---|---|---|
DynamicBuffer<T> | commandArray | |
NetworkTick | targetTick | |
T | commandData |
Returns
Type | Description |
---|---|
Boolean | Returns true if any data was found, false when no tick data is equal or older to the target tick in the buffer. |
Type Parameters
Name | Description |
---|---|
T |