Struct GhostCount
Singleton component with APIs and collections required for Ghost counting.
Inherited Members
Namespace: Unity.NetCode
Syntax
[BurstCompile]
public struct GhostCount : IComponentData, IQueryTypeParameter
Properties
GhostCountOnClient
The total number of ghosts received by this client the last time a snapshot was received. The number of received ghosts can be different from the number of currently spawned ghosts. Use this and GhostCountOnServer to figure out how much of the state the client has received.
Declaration
public readonly int GhostCountOnClient { get; }
Property Value
Type | Description |
---|---|
Int32 |
GhostCountOnServer
The total number of ghosts on the server the last time a snapshot was received. Use this and GhostCountOnClient to figure out how much of the state the client has received.
Declaration
public readonly int GhostCountOnServer { get; }
Property Value
Type | Description |
---|---|
Int32 |