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    Struct PredictedPhysicsValidationSystem

    A system used to detect invalid dynamic physics objects in the predicted physics world on clients. This system also moves entities to the correct world if PredictedPhysicsNonGhostWorld exists and is not 0.

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: Unity.NetCode
    Syntax
    [WorldSystemFilter(WorldSystemFilterFlags.ClientSimulation, WorldSystemFilterFlags.Default)]
    [UpdateInGroup(typeof(GhostSimulationSystemGroup))]
    [BurstCompile]
    public struct PredictedPhysicsValidationSystem : ISystem
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