Struct PhysicsVelocityDefaultVariant
Default serialization variant for the PhysicsVelocity. Necessary to synchronize physics
Inherited Members
Namespace: Unity.NetCode
Syntax
[GhostComponentVariation(typeof(PhysicsVelocity), "")]
public struct PhysicsVelocityDefaultVariant
Fields
Angular
The body angular velocity in world space. Measured in radiant/s
Declaration
public float3 Angular
Field Value
Type | Description |
---|---|
float3 |
Linear
The rigid body linear velocity in world space. Measured in m/s.
Declaration
public float3 Linear
Field Value
Type | Description |
---|---|
float3 |