Class GhostPlayableBehaviour
This class is an extension of regular PlayableBehaviour which can be used
to implement graph assets for GhostAnimationController.
It adds a new method for receiving update calls in the netcode prediction loop.
When evaluating the graph in prediction PrepareFrame should set the time on all
clips it is using since time will roll back.
When using root motion PreparePredictedData should also set the time of all
clips to the current time at the beginning of the call, not doing so will break
root motion. You only need to set the time in PreparePredictedData if 'isRollback' is true,
Inheritance
GhostPlayableBehaviour
Inherited Members
UnityEngine.Playables.PlayableBehaviour.Clone()
Syntax
public abstract class GhostPlayableBehaviour : PlayableBehaviour, IPlayableBehaviour, ICloneable
Methods
PreparePredictedData(NetworkTick, Single, Boolean)
This method is called as part of the prediction loop if this behaviour is registered
with a GhostAnimationController. This function is where all computation of animation
data should happen, unless you use a system to compute the animation data instead.
Declaration
public abstract void PreparePredictedData(NetworkTick serverTick, float deltaTime, bool isRollback)
Parameters
Type |
Name |
Description |
NetworkTick |
serverTick |
Server tick.
|
Single |
deltaTime |
You only need to set the time if isRollback is true.
|
Boolean |
isRollback |
Is rollback.
|
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