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    Class UserDefinedTemplates

    UserDefinedTemplates is used to add custom templates to the code-generation system. Add a partial class definition to an AssemblyDefinitionReference (.asmref) referencing Unity.NetCode, implement the Unity.NetCode.Generators.UserDefinedTemplates.RegisterTemplates(System.Collections.Generic.List{Unity.NetCode.Generators.TypeRegistryEntry},System.String) method by adding your new typesto the templates list.

    Inheritance
    Object
    UserDefinedTemplates
    Inherited Members
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: Unity.NetCode.Generators
    Syntax
    public static class UserDefinedTemplates
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    Generated by DocFX on 18 October 2023