Delegate GhostComponentSerializer.SerializeChildDelegate
Delegate method used to serialize the component data present in the child entity into the outgoing data stream. Works on a single entity at time.
Namespace: Unity.NetCode.LowLevel.Unsafe
Syntax
public delegate void SerializeChildDelegate(IntPtr stateData, IntPtr snapshotData, int snapshotOffset, int snapshotStride, int maskOffsetInBits, IntPtr componentData, int count, IntPtr baselines, ref DataStreamWriter writer, ref StreamCompressionModel compressionModel, IntPtr entityStartBit);
Parameters
| Type | Name | Description |
|---|---|---|
| IntPtr | stateData | |
| IntPtr | snapshotData | |
| Int32 | snapshotOffset | |
| Int32 | snapshotStride | |
| Int32 | maskOffsetInBits | |
| IntPtr | componentData | |
| Int32 | count | |
| IntPtr | baselines | |
| DataStreamWriter | writer | |
| StreamCompressionModel | compressionModel | |
| IntPtr | entityStartBit |