Delegate GhostComponentSerializer.SerializeChildDelegate
Delegate method used to serialize the component data present in the child entity into the outgoing data stream. Works on a single entity at time.
Namespace: Unity.NetCode.LowLevel.Unsafe
Syntax
public delegate void SerializeChildDelegate(IntPtr stateData, IntPtr snapshotData, int snapshotOffset, int snapshotStride, int maskOffsetInBits, IntPtr componentData, int count, IntPtr baselines, ref DataStreamWriter writer, ref StreamCompressionModel compressionModel, IntPtr entityStartBit);
Parameters
Type | Name | Description |
---|---|---|
IntPtr | stateData | |
IntPtr | snapshotData | |
Int32 | snapshotOffset | |
Int32 | snapshotStride | |
Int32 | maskOffsetInBits | |
IntPtr | componentData | |
Int32 | count | |
IntPtr | baselines | |
DataStreamWriter | writer | |
StreamCompressionModel | compressionModel | |
IntPtr | entityStartBit |