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    Struct PhysicsWorldHistory

    A system used to store old state of the physics world for lag compensation. This system creates a PhysicsWorldHistorySingleton and from that you can get a physics collision world for a previous tick.

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: Unity.NetCode
    Syntax
    [UpdateInGroup(typeof(PredictedSimulationSystemGroup), OrderFirst = true)]
    [UpdateBefore(typeof(PredictedFixedStepSimulationSystemGroup))]
    [BurstCompile]
    public struct PhysicsWorldHistory : ISystem
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