Struct PhysicsWorldHistory
A system used to store old state of the physics world for lag compensation. This system creates a PhysicsWorldHistorySingleton and from that you can get a physics collision world for a previous tick.
Inherited Members
Namespace: Unity.NetCode
Syntax
[UpdateInGroup(typeof(PredictedSimulationSystemGroup), OrderFirst = true)]
[UpdateBefore(typeof(PredictedFixedStepSimulationSystemGroup))]
[BurstCompile]
public struct PhysicsWorldHistory : ISystem