docs.unity3d.com
    Show / Hide Table of Contents

    Struct EnablePacketLogging

    Add this component to connection entities NetworkStreamConnection to get more detailed Netcode debug information (Debug level) in general or to enable ghost snapshot or packet logging per connection. Debug information can be toggled globally in the Playmode Tools Window and in the NetCodeDebugConfigAuthoring component.

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: Unity.NetCode
    Syntax
    public struct EnablePacketLogging : IComponentData, IQueryTypeParameter
    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023